Sunday 18 September 2011

To pixelate or not to pixelate....

   While browsing trough AGS created games, I noticed that most games are low resolution. That made me think about adventure games in general. You don't have to be a genius, to realize, that adventure games "golden age" was about last decade of XX century. Because of technology, most games were low resolution. So I'm thinking if I should go to small resolution as well. This is my first try to do pixel sprite in low (20x50) resolution.
   This is Roger, as it will be seen in Roger's Quest II with C.O.G. uniform. There was no place to draw glasses though, it looked more like a Zorro mask.... You can compare this uniform with Kate's, which was shown in previous post.

2 comments:

  1. Cool, it's nice to see your posts again.

    Talking about art style, just be yourself! Don't make generic-anime-like characters or low-resolution ones just because... other people do.

    Back in a day, most adventure games were developed for systems like DOS, where most popular resolution was 320x240, but soon as better videocards appeared, some games started using higher resolutions. For example, one of my favorite adventure games Dark Seed (http://www.mobygames.com/game/dark-seed/screenshots) used a pretty high resolution for that time.

    As for myself, I was a huge fan of pixel art, but now I'm starting to replace most of the pixel art with the vector art, mostly because it looks cool in different resolutions and it's much more faster(compared to the pixel art) to draw stuff and animate it.

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  2. indeed, I'm deeply considering 320x240 for my next game.

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