Thursday, 16 October 2014

Deploy 'n Charge


   This weekend I attended Live Mobile Congress conferention and there was 2D puzzle game 24h Gamejam. This is what my team came up to in the end. A tetris like strategy game named "Deploy 'n Charge". Gameplay is rather simple, you have to beat all enemy troops with your ones. Rules are that Pikeman beats Knight, Knight beats Archer and Archer beats Pikeman. Of course you have limited amount of troops and you must deploy them in a shape, provided to you in each turn. It is not finished, but you try the game HERE. It also has a facebook page, which you can find HERE. We're planning to finish this game, by adding campaign mode along with arcade one (this also includes fixing bugs of current release)

Sunday, 10 August 2014

Stepping into 3D modeling


  After a big struggle against my free time and myself I finally finished something show able. "Drum_roll.mp3" .......... C.O.G. organization nano mage, alien, don't know the name of race, will think about that later.
  Model is RTS unit size, or at least I think it is. It has 1166 tris; texture, normal and illumination maps. Left to rig it and put some animations. Made with blender and rendered with Unity.
  So far I can say that it is quite fun to model, but UV unwrapping, rigging or dealing with Blender is not much fun. Probably would have done a month ago, but normal maps refused to bake as expected and made me to take a break. In the end, used faulty normal maps edited with photoshop.

P.S. Yes, this is a model for new "Achar Chronicles" game.

Wednesday, 7 May 2014

Pixel Man - The Scourge of Blobs


  Figured that I haven't posted here for ages, so just to show, that I haven't died, I'll share some news here.
  First of all, I'm learning 3D art, so that goes modeling, animating and of course making 3D games. I have few models made, maybe I'll share them in few weeks.
  With all that, started to work on a 3D game. Actually, remaking Proditor from 2D to 3D. Mostly because wanted to try something new. Planning to use Unity 3D game engine, since I got familiar with it.
  Also made a few games in that time. Nothing special, mostly trying some new stuff. For example "Pixel Man". Semi 3D Pac-Man like game, walk around, coolect coins, kill enemies, when have upgrade. Only one level, but feel free to try: Download Link

P.S. I like image effects, so please don't judge :)

Sunday, 29 January 2012

The Endless Night


   This weekend I took part in Global Game Jam. It's objective was to create a game in 48 hours (including sleep). After a struggle with myself, I managed to finish it in a last hour.
   It's an adventure game (oh noes, who could have though?) in medieval setting. Resolution is quite low 320x240, so that makes it's my first completed pixel game! Story is about an adventurer named Gintvilas, who is stuck in the mystical manor. Character is stuck in a loop, which sociates with GGJ theme. Your objective is to escape that house.
   This is a short game, with original backgrounds and sprites. Music was done by Paulius Michalovskis. You can download the game here.

Monday, 23 January 2012

Achar Chronicles: Proditor


   My second game in Achar Chronicles series is "Proditor" which translates to traitor. In this game you play as Regor Witrial, a diplomat from C.O.G., and his sister Kataya Witrial (the same person you saw/will see in Roger's Quest II) are taken as a prisoners by G.S.G. The main objective is to escape of course, but it's not that easy, because there is more than physical prison.
   This is my first pixel game. I started it long time ago, but it was on hold for some time. Since I finished with papers, I managed to make this game into "showable" state. Though don't know when I'll finish it, but I guess it won't be soon. Game resolution is 320x200 which is quite low, but I find this stile quite interesting and cute.

Sunday, 27 November 2011

Small game for start.


   It's hard to find some free time lately. School, filling papers for university and SKYRIM takes much time. But I have found one weekend (kinda), and wanted to try something new. So I found this engine, well "re-found" actually, because it was mentioned in a book about 3D games creating, that I bought long time ago. So this engine: 3D rad, simple and free stuff. After playing with it for a bit, I came to conclusion, that it's best fitted for racing games. And then various ideas came to my head. I'll make a racing game. Sci-fi one, probably with shooting, something similar to "Star Wars Racer" or "Safari Biathlon Racer". Also I'm planning to add a little storyline in Achar galaxy (C.O.G. and G.S.G. clashes) for more interesting gameplay. Everything is in plans of course and there is little hope to be done, but there is goal.  Today I made a small racing game. it has no menu or something, just a small circuit and 3 opponents to race with without any objective. It was made for learning purposes, but it's fun thing to play too : ) I called it "TOKS kietas game" which means: such an awesome game. That was first words that came into my head when I needed to compile this thing.

You can download it  here!

If you're running vista/7 it's likely that you'll need this and this.

Sunday, 18 September 2011

To pixelate or not to pixelate....

   While browsing trough AGS created games, I noticed that most games are low resolution. That made me think about adventure games in general. You don't have to be a genius, to realize, that adventure games "golden age" was about last decade of XX century. Because of technology, most games were low resolution. So I'm thinking if I should go to small resolution as well. This is my first try to do pixel sprite in low (20x50) resolution.
   This is Roger, as it will be seen in Roger's Quest II with C.O.G. uniform. There was no place to draw glasses though, it looked more like a Zorro mask.... You can compare this uniform with Kate's, which was shown in previous post.